- 01
Only your authorized contacts can order
You name them at the start, usually the operations manager and the licensing or HR lead. A roster or spare-patch request from anyone else, a site supervisor or your client included, goes back to an authorized contact.
- 02
Every number is checked before it is made
Your numbering scheme, checked for format and duplicates against every number issued in the program. Each number is issued once by default; a leaver's number is retired. Names and numbers go onto a proof your authorized contact signs.
- 03
Every patch is counted on a patch ledger
Per program and batch: made, sewn on, held in our store, rejected and destroyed. Made equals the other three. Hook-and-loop patches count too, and the ledger ships with every shipment.
- 04
Rejects and surplus are cut through and logged
A faulty patch, misprinted transfer or off-sample slide is cut through on the spot. Nothing is sold or released outside your program.
- 05
Spares stay locked in our store
Held in your program location and shipped loose only on an authorized contact's written request, with the count on the packing list and the ledger.
- 06
Every garment carries its number inside
An inside label with program code and officer number traces a stray garment back to the roster it was made against.
- 07
Unreturned numbers are flagged
You report a number not returned; we flag it. A replacement set for that number is made only after an authorized contact confirms.
- 08
At program end, you choose
Remaining insignia is destroyed with a record, or shipped to you.